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Quests

Piggy Intercity Quests

Piggy Intercity Quests covers the quest topic, related characters, and choice context. Exact rewards or branch outcomes are kept out unless they are verified in the current game.

Quick answer

Piggy Intercity Quests covers the quest topic, related characters, and choice context. Exact rewards or branch outcomes are kept out unless they are verified in the current game.

What to do next

  1. 1. Use the quest directory to find related NPC and ending pages.
  2. 2. Check back before relying on exact choice outcomes.
  3. 3. Avoid treating community claims as final quest steps.

More in Quests

Continue through the related Piggy: Intercity pages in this section. Each page has its own answer, checked notes, and next links.

Related questions

Players may search this topic in a few different ways. These related phrases point to the same answer so the guide stays focused instead of repeating duplicate pages.

Quests Piggy IntercityPiggy Intercity QuestPiggy Intercity All Quests

What we know

Quest pages keep confirmed character and quest context separate from exact branch outcomes. Choice consequences stay marked for checking until they are verified in game.

Quest list

Quest names currently listed for Piggy: Intercity.

Prologue: Get Through School

Main prologue quest.

Prologue: Get Out

Main prologue quest.

Running Errands

Chapter 1 main quest.

Room Service

Chapter 1 main quest.

Settlement Showdown

Chapter 1 main quest.

Looking for Trouble

Chapter 1 main quest.

Free Frequency

Chapter 1 main quest.

Initiation Of Liberation

Chapter 1 main quest.

New Beginnings

Chapter 1 main quest.

Ammo for Bravo

Side quest started by talking to Bravo inside Valkyrie Bunker; ErnieC3 video chapters label it as giving 2 Medkits for Remedy Run.

In Short Supply

Side quest started by talking to Delaney at the east-side tent in The Fort; ErnieC3 video chapters label the reward as Cardboard Chestplate Level 1 Armor.

Fright-seeing

Side quest started by talking to Morgan on the first floor of Shadewood City Hall; ErnieC3 video chapters label the reward as Alien Mask.

Caving Concern

Side quest started by talking to Mika on the northwest watchtower at The Fort; ErnieC3 video chapters mark it as the Cave Puzzle quest.

Build a Base

Side/base quest that appears automatically after the opening cutscene in The Fort; ErnieC3 video chapters describe it as passive resource farm and free food.

Where's The Wool?

Side quest started by talking to Sharon on the second floor of the Music House in Freefall; ErnieC3 video chapters label the reward as Fencing Foil Zizzy Sword.

Pending Paint

Side quest started by talking to Durian inside Plant House in Freefall; ErnieC3 video chapters label the reward as Liberator Scout Boots Level 2 Armor.

Start Scrubbing!

Side quest started by talking to Drill Instructor Bold inside the Stadium; reward still needs a current in-game check.

Wishing for a Weapon

Side quest; ErnieC3 video chapters label the reward as Rocket Launcher.

Cut Contact

Side quest; ErnieC3 video chapters label the reward as Rusty Helmet Level 3 Armor.

Silly for Tilly

Side quest; ErnieC3 video chapters label the reward as Cookware Torso Level 2 Armor.

Rubber Robbers

Side quest; ErnieC3 video chapters label the reward as Quiver Level 2 Armor.

Runaway Rescue

Side quest; ErnieC3 video chapters label the reward as Military Combat Gloves Armor.

Bearing Arms

Side quest; ErnieC3 video chapters label the reward as Standard Grade Axe.

A Lost Letter

Side quest; ErnieC3 video chapters label the reward as Standard Grade Shovel.

Ingredients In Need

Side quest; ErnieC3 video chapters label the reward as Chef Hat Level 2 Armor.

Surgical Search

Side quest; ErnieC3 video chapters label the reward as Nurse Hat Level 2 Armor.

Remedy Run

Side quest; ErnieC3 video chapters label the reward as unlocking the Medkit Shop.

Radio Ruckus

Side quest; ErnieC3 video chapters label the reward as Ushanka Level 2 Armor.

Quest systems

Systems that affect quest planning.

Health

Health determines how much damage the player can take before dying.

Hunger

Hunger drains over time. Public guide data says an empty hunger bar lowers maximum HP by 40, and hunger plus thirst at zero lowers max HP by 80.

Thirst

Thirst drains over time. Public guide data says an empty thirst bar lowers maximum HP by 40, and thirst plus hunger at zero lowers max HP by 80.

Coins

Coins are earned from quests and enemies and can be spent at shopkeepers.

XP and levels

XP increases level, and level-ups grant skill points for character stats.